Dragon Age II

I haven't painted since Monday. I feel guilty. What have I been doing you may ask? Watching Twitch. As much as I was opposed to Twitch in the beginning, I'm now kind of obsessed. I watch it while I paint and I've really enjoyed Azure's channel. It's a good-sized following so the chat isn't out of control and the broadcaster is really involved with his viewers. Recently, he started streaming Mass Effect 3, a Bioware RPG series which has been extremely popular over the past few years. I personally love Bioware games. I played Star Wars: Knights of the Old Republic so many years ago that got me hooked on the BioWare franchise. Watching Azure play ME3 made me want to go back and replay one of my favorite game series-- Dragon Age. Since there's been so much buzz about the upcoming Dragon Age: Inquisition game release, I decided I'd pop the Dragon Age II disc into the XBOX 360. 

While I usually play a mage or ranged-weapon characters, I decided to try something I've never done and play a rogue character. As far as personality, I'm usually a straight-and-true, goody-goody Paragon in BioWare games. I always do the right thing throughout the quests & stories. I always just felt too guilty when I role-played a jerk character and hurt other people's feelings. Yes, it's true, I feel bad even when I hurt fake people's feelings with my fake character's responses. In my first play-thorugh of Dragon Age 2, I was a goody-two-shoes Mage. However, I've decided to finally try something new. I'll play my newly-created character as an impatient, practical, sarcastic woman. (I'm also going to crush Anders the second he starts to flirt. Seriously, I have no sympathy for that guy). My character will also have a somewhat-unhealthy obsession with moody Fenris. I'm liking this plan already. 

For those of you who are less familiar with BioWare RPGs, the games give you dialogue response options throughout the storyline. The available responses usually fall into 3 categories: Nice, Sarcastic, or Rude. The player's choices will affect the course of the story and  certain responses with different characters will open and/or close doors throughout the game. That concept alone makes these games attractive because of the high replay ability. I remember the "Choose Your Own Adventure" books that were so popular in the early 90s-- it's basically like that but better! 

One of my favorite parts of BioWare games is the character creation aspect. As with tradition, I attempt to design a female player character that looks like me. It's not everyone's preference, and I like to indulge in a bit of narcissism in this regard. Dragon Age II face options are varied, though I find it's hard to find an exact match for my own big, oval head. The character inevitably turns out cuter. Oh well. Without further ado, meet "Mocha Hawke":

Mid-character creation

Yep, I'm pretty happy with how she turned out!

Last night I drank wine and played this until 3:30am. Needless to say, today's been a bit rough... 

Trollblood Complete!

Happy Miniature Monday! While these pictures are not high quality (taken with my iPhone), I wanted to show you the first plastic/resin miniature I've ever painted! Final pictures to come. In the meantime: behold, the Privateer Press Trollblood:

 

What I learned:

1. Plastic/Resin seems to be much harder to clean up than pewter. Prior to painting, I should have taken more time to identify & smooth the mold lines.

2. Painting metal is my personal Kryptonite. While I like painting skin, faces, and leather, metal is not beautiful. It's full of cracks, chips, wear & tear, and I find it difficult to paint. It's tricky-- the light falls in different places and reflects in unexpected ways. 

3. His weapon needs more interest. I want to learn how to paint corrosion and/or gore on weaponry. 

 

Speed Painting

On Saturday, it was rainy-- the perfect weather for painting! I decided to give something a try: Speed Painting. Now, most people would describe speed painting as painting under limited time constraints. I took it as a challenge to finish a miniature in an afternoon. I haven't completed a miniature in one sitting since The Blind Ninja in 2013. The idea of "Speed Painting" used to intimidate me so I decided to reverse-engineer the process to make it more accessible. It helped! 

I gave myself the challenge of finishing the miniature in three 30-minute intervals. I set a timer on my phone for 30 minutes and took a few minutes break in between to re-evaluate and plan what to paint next on the miniature. My strategy for the three intervals was this:

  1. Base Layer for Cape, Lining/Outlining of Middle Armor Sections
  2. Skin, Face, Eyes
  3. Weapon, Shield, Wash on Cape Layer

Last week, I wrote about helping my friend build a new D&D character. My friend wanted her Genasi mini to have "purple skin with hair like lightning" so I used this as an overall concept reference:

I chose a Reaper "Bones" dark elf miniature made from plastic (I find they're great for speed painting!) and decided to go with the cloud/sky theme for her Genasi character. The cape would resemble blue, shifting clouds and I'd highlight her hair & weapon in yellow to create her lightning effect. Here's the simple but versatile color scheme I chose (Not pictured: "Polished Bone" for armor detail highlights):

What I learned: I forgot to account for the time it would take to paint details on the middle section-- her chain mail armor & boots. I should have broken it down into four 30-minute intervals with a 15-minute final clean up at the end. I took pictures throughout and came up with this visual breakdown: 

1. Unpainted Miniature

2. Cape Basecoat

3. Block/Line Armor

4. Skin

5. Thunder "Hair" Blending

6. Thunder Weapon & Armor

7. Cape Wash & Highlights, Shield

8. Flat Color Base

While I didn't meet my original, ambitious goal of 1.5 hours, it only took me about 2 - 2.5 hours. While this miniature isn't painted in the highest quality possible, it wasn't a significant time investment-- perfect for tabletop gaming! Here's the final product: